Frank+Class+Notes


 * April 25, 2008**

Identified with: ~bawdy humor ~reason and logic ~order ~optimism ~satire ~society > individual
 * 1660s - 1780s: Enlightenment/ NeoClassical Period**

Identified with: ~strong emphasis on nature/aesthetic ~individual > society ~emotion/passion rather than logic ~less emphasis on structured society: laws created for the benefit of everyone, not so people could be controlled ~supernatural ~heavy use of imagery to enhance literature
 * 1780s - 1820s Romantic Period**

--brahnced off from the traditional romantics of the time Characterized as: ~believing in a darker side of the supernatural and nature ~pessimistic ~believed people to be inherently evil rather than good
 * Gothics**

__The Rime of the Ancient Mariner__
 * Summary:** The mariner had once killed an albatross and was punished until he was able to appreciate nature. His suffering finally ended and was allowed to return home, only to be cursed with the burden of having to tell his story to every person who needs to hear it.

__Characteristics of a monster:__ __Frame Story__ Writing in flashback. Example: __The Catcher in the Rye__ is a story being told in flashback by Holden Caulfield. __Frankenstein__ begins with Victor getting on the ship and telling a story.
 * __April 28th, 2008__**
 * Can science go too far?
 * politics
 * religion / faith
 * designer babies
 * cloning
 * nuclear and space programs
 * stem cell research
 * animal testing
 * Roles / Responsibilities of parents(s)
 * Nature
 * importance
 * contradicts
 * What is a monster?
 * Based on personal fears
 * Something unnatural
 * Appearance impacts perception
 * Where do monsters come from?
 * animal with human characteristics
 * malicious
 * inspires fear
 * different to everyone
 * made, not born with
 * actions are more important than apperance when determining if something is a monster

__Walton__ __Relationship with Victor__ __Relationship with others__
 * Englishman
 * searching for fortune
 * making an excursion to the north pole
 * studying magnetism (curious about why the compass points north)
 * wants a piece of glory
 * in search of scientific discovery
 * seeks companionship
 * very friendly -> "grows fonder by the day"
 * noble -> looks up to him
 * learning from him -> compassion
 * mentor / equal
 * wants to be like them without working
 * extols them and their achievements / nobility

__**April 29th, 2008**__

__Rateyourprofessors.com Activity__
 * 'Hot' Professors have a consistently high rating
 * 'Not' professors vary greatly
 * good looks = different treatment, closed social gap, leads to more 1-on-1 time with teacher, more interest in class
 * 'not' ratings are more honest

__**April 30th, 2008**

Beauty__
 * Elizabeth
 * rescued from poverty because she was pretty
 * Waldman vs. Krempe
 * Kempe:
 * little, squat, gruff
 * repulsive
 * "wasted your time" on Agrippa
 * Waldman
 * 50, grey hairs
 * sweet voice
 * listens, supportive


 * __May 1st, 2008__**

Why, despite being made of attractive parts, does the Create look ugly?
 * While the parts might be attractive themselves, combining them does not produce an aesthetic appearance
 * Frankenstein isolates himself from friends, family, and nature to make the creation

__Film__ __Justine Moritz__
 * Nature reflects the mood of the film
 * Scenes with Elizabeth are sunny, and the grass is lush and green.
 * Going to university = sunny and happy
 * Innocence = light, experimentation = dark
 * Servant of the Frankensteins is found with the picture William had and is convicted
 * Confessed to obtain absolution
 * **Responsibility**
 * Justine feels responsible for William's death, for letting him run off
 * Alphonse - let kids run off
 * Elizabeth - residual guilt, gave William the picture of their mother
 * Ernest - got separated from William
 * Victor - made the creation and let it go free
 * Creation - Victor saw him and holds him responsible for the murder.


 * May 13th, 2008

Legacies** Ozymandias: King of Kings Victor: Creator of a race

BOTH Want to be remebered for doing something great